01. April, 2009 Version 1.78何と説明文にOpen Pandoraの記述が! 作者であるPete氏自らが、このソースコードをPandoraに生かして欲しい(勝手な解釈)と。有難いことです。まぁ実際に役立てるには、まだまだやる事があります(素人的に見ても、x86とARMの違い、OpenGLとOpenGL ESの違い等)が、Pandora側にも優秀なコーダーが沢山いますので、いずれは何らかの形で生かされる日も来るのではないかと思っています。
I've started this plugin exactly 10 years ago. If you scroll down a long way in this version history file, you will find an entry called "1. April, 1999, Version 1.0", followed by a small "to do" list. Hehehe, yeah, I was sooooooo naive by then.
Well, until 2003 I added a lot of things into this plugin, things I never would have dreamed about when I did the first release. But then I found less and less time to work on it anymore, and my interests were changing as well.
Now, 10 years later, I keep my promise to release the plugin's source code on the 10th anniversary. License is GPL, like in my already released Soft GPU, SPU and CDR plugins. Maybe some coders will find this source useful, be it to port it to other systems (Open Pandora anyone?), be it to see how I've handled certain things, or maybe even somebody will start to improve it further.
Beside the source code, there are no big changes in version 1.78. I've added a "V-Sync" option in the gpu config (you can turn this on to avoid tearing) and I've adjusted some small internal stuff (which should not affect the compatibility at all). And I renamed the plugin to "P.E.Op.S.", as a sign that it is now grown up and free to go :)
See ya!
Pete
PSXのみならず、もしかしたらドリームキャストやN64、サターン辺りにも応用出来たりするかもしれません。エミュに限らずに自家製ゲーム等にも応用出来るかも。そうなったら楽しいですけど。まぁそう簡単に成果が上がる代物ではないでしょうが、1年、2年後に期待出来るニュースだと思えば、楽しみが増えるかな。
#外部リンク
Pete's Domain
http://www.pbernert.com/index.htm